the program remains the copyrighted property of Michael W. Schell.
@NO WARRANTIES!!!!
Copyright (c) 1990 by Michael W. Schell
All Rights Reserved.
This program and documentation maybe freely distributed through standard Public Domain channels provided no profit is made. It can be freely tried & tested, but if it is found useful a Shareware contribution should be made to the following charity. I guess this could be called
CharityWare!
Cystic Fibrosis Foundation
Maryland Chapter, Inc.
10616 Beaver Dam Road
Hunt Valley, Md. 21230
Please don't bother the Cystic Fibrosis Foundation for support, as they have nothing to do with ScrapIt!.
Support
Have problems? Discover Bugs?
---Please send E-Mail to
MichaelS30
on Q-Link
or US Mail to-
Michael Schell
7415 Chesapeake Rd.
Baltimore, Md. 21220
@Trademarks
Commodore, C64, C128 are trademarks of Commodore Business Machines, Inc.
Doodle! is assumed a trademark of City Software. (I think I have an older version and the trademark is now own by another company?)
GEOS, GEOS 128, Graphics Grabber, geoPaint, geoPublish, geoProgrammer, and Photo Manager are trademarks of Berkeley Softworks, Inc.
Koala is assumed a trademark of Koala Technologies Corp.
Q-Link is a trademark of Quantum Computer Services, Inc.
PScrapIt!
PScrapIt!
will convert artwork stored in one of several graphic data file formats
to another format.
PScrapIt!
has the "resident" ability to convert
@from
Photo Scrap, geoPaint, Doodle!, or Koala formats
Photo Scrap, geoPaint, Doodle!, Koala, or Printer format. If this is not enough, then
PScrapIt!
has the ability to convert
and/or
@from OTHER
formats through the use of independent external modules.
PScrapIt!
can run under either GEOS 64 or GEOS 128, in either 40 or 80 column modes- in color.
@Note:
PScrapIt!
needs 64K of VDC RAM to display the color information on the 128 in 80 columns. If you still are using a C128 with 16K,
PScrapIt!
's attempts to detect this and turn off color to prevent "bleed through" to the bitmap. However, the routine has not been tested. If this does not work, you will have to use 40-columns. If you own such a C128, please try this out for me, and report the results.
This manual explains:
Using
PScrapIt!
Working with Photo Scraps.
Working with geoPaints.
Working with Doodle!s or Koalas.
Working with the Printer.
Working with OTHER modules.
Working with the Photo Manager.
Exiting
PScrapIt!
Using
PScrapIt!
@Work Disks & Backup Copies
Like any other GEOS application,
PScrapIt!
, is very disk intensive. While a lot of care has been put into the disk access routines to prevent disasterous disk errors, disk errors do happen! You should always have a backup copy of both
PScrapIt!
@AND
your graphic data. Because
PScrapIt!
allows a lot of flexibility in the choice of application, source, and destination disk, it is not necessary to place it on the same disk as the artwork, except for Photo Scraps.
@Note:
PScrapIt!
LOVES being used with a RAM Expansion Unit (REU) !
A The
PScrapIt!
@icon
@Entering
PScrapIt!
The
PScrapIt!
A The
PScrapIt!
@icon
@Entering
PScrapIt!
The
PScrapIt!
icon appears on the deskTop notepad as a pair of scissors, like those used to identify text and photo scraps, along with the title,
PScrapIt!
scribbled around the scissors. As with anyother GEOS application, there are two ways to enter
PScrapIt!
from the deskTop:
Click once on the
PScrapIt!
icon so that it is highlighted, then
select
@open
from the
@ file
menu. (or press "c=" " Z".)
Double click on the
PScrapIt!
icon
@Note:
PScrapIt!
cannot be selected by double clicking on an external module.
PScrapIt!
appears, clearing the screen with a new menu bar at the top.
@Working with Photo Scraps
@from Photo Scraps
To convert from a Photo Scrap to one of the other supported formats, select the
@from
menu. The "Package" menu will drop down, displaying the resident source formats supported. Select
@"Photo Scrap"
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@fromPhotoScrap
module. Now the "Function" menu will drop down providing a choice of dstination formats for the Photo Scrap. These choices will be discussed elsewhere in this manual.
After chosing the desired function and loading it,
PScrapIt!
will apparently pause while it determines how much of the current Photo Scrap on the application disk can be loaded into free memory. If the Photo Scrap is small the entire scrap will be compressed and stored in memory. If both color information and bitmap information will not fit, then
PScrapIt!
attempts to load the color data. This is because there is no background screen color map, and it is much shorter. Assuming the color data will fit,
PScrapIt! t
then tries to load the uncompressed scrap into memory. If it cannot then
PScrapIt!
is forced to read the bitmap from the disk. This really slows things down to a crawl. Lesson, short Photo Scraps work best with
PScrapIt!.
@Note:
PScrapIt!
cannot load the color data, then
PScrapIt!
considers the Photo Scrap to be monochrome. However, no need to worry, yet, as nothing yet creates scraps that large
Once as much of the Photo Scrap as possible is loaded,
PScrapIt!
will display the Photo Scrap to the screen, and then, if the scrap's dimensions are larger that the destination format's dimensions, or the destination format's dimensions are variable,
PScrapIt!
will provide a rectangular box, similiar to geoPaint's editing box, to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint. If the Photo Scrap's dimensions are larger that the screen format's dimensions,
PScrapIt!
will allow scrolling through the entire Photo Scrap. Unforntunately, V1.0's scrolling routines just re-draw the screen from new cooridinates. This makes scrolling through large disk base Photo Scraps a very slow procedure provided for only the most patient among us.
After placing the edit box where you want it, press the mouse button once, to stop the movment of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box. Now the function module will pretty much take control and convert the Photo Scrap into its new format.
@to Photo Scraps
To convert to a Photo Scrap from one of the other supported formats, select the
@from
menu. Now the ""Package" menu will drop down providing a choice of source formats for the Photo Scrap. These choices will be discussed elsewhere in this manual. After loading the package module, the "Function" menu will drop down, displaying the resident destination formats supported. Select
@"to Photo Scrap"
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@toPhotoScrap
module.
After loading the desired graphic, and displaying it to the screen, and then, if the source's dimensions are larger that the dimensions of geoPaint 64's "Drawing Window",
PScrapIt!
will provide a dialog box offering three choices. If you select the "Entire" icon
PScrapIt!
converts the entire source graphic to a Photo Scrap.
PScrapIt!
uses an
AppendFile
routine to save the scrap, so the previous 32K limit is a thing of the past.
If you select the "geoPaint" icon from the dialog box,
PScrapIt!
will provide a rectangular box, similiar to geoPaint's editing box, in the dimensions of geoPaint 64's "Drawing Window" to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint. If the source's dimensions are larger that the screen format's dimensions,
PScrapIt!
will allow scrolling through the entire source graphics. Unforntunately, V1.0's scrolling routines just re-draw the screen from new cooridinates. This makes scrolling through large source graphics, especially those disk based, a very slow procedure provided for only the most patient among us.
After placing the edit box where you want it, press the mouse button once, to stop the movement of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box.
If you select the "Adjust" icon from the dialog box,
PScrapIt!
will provide a rectangular box, similiar to geoPaint's editing box, initially in the dimensions of geoPaint 64's "Drawing Window" to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint. To adjust the editing box you select adjust edit box by clicking on the "Adjust Box" from the lower, rightt corner of the edit box- just like geoPaint. If the source's dimensions are larger that the screen format's dimensions,
PScrapIt!
will allow scrolling through the entire source graphics. Unforntunately, V1.0's scrolling routines just re-draw the screen from new cooridinates. This makes scrolling through large source graphics, especially those disk based, a very slow procedure provided for only the most patient among us.
After placing the edit box where you want it, press the mouse button once, to stop the movement of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box.
Now the
@toPhotoScrap
module will take control and convert the source graphic into a Photo Scrap placing it on the application disk.
@Working with geoPaints
@from geoPaint
To convert from a geoPaint to one of the other supported formats, select the
@from
menu. The "Package" menu will drop down, displaying the resident source formats supported. Select
@ geoPaint
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@fromGeoPaint
module. Now the "Function" menu will drop down providing a choice of destination formats for the geoPaint. These choices will be discussed elsewhere in this manual.
After chosing the desired function and loading it,
PScrapIt!
will present a dialog box displaying a list of geoPaint's on the currently opened disk. If needed, you can select a geoPaint on another disk or drive.
To open a geoPaint on the current disk:
) Click on the filename of the desired geoPaint, then click
@Open
To open a geoPaint on another disk:
1) Click on
@Disk.
A dialog box will instruct you to insert a new
disk into the active drive.
2) Remove the disk
from the disk and insert the disk you need.
The dialog box will display a list of geoPaint's on the newly
opened disk.
3) Click on the filename of the desired geoPaint, then click
@Open
To open a geoPaint on another drive
1) Click on
@Drive.
The dialog box will display a list of geoPaint's
on the newly
To open a geoPaint on another drive
1) Click on
@Drive.
The dialog box will display a list of geoPaint's
on the newly opened drive.
2) Click on the filename of the desired geoPaint, then click
@Open
@Note:
You can combine swapping both drives and disk.
PScrapIt!
will then apparently pause while it loads the geoPaint's color data. Since the geoPaint bitmap will not fit into memory,
PScrapIt!
is forced to read the bitmap from the disk. This really slows things down to a crawl. Especially since
PScrapIt!
does not have enough room to buffer any of the bitmap
Once the geoPaint's color data is loaded,
PScrapIt!
will display the geoPaint to the screen, and then, if the geoPaint's dimensions are larger that the destination format's dimensions, or the destination format's dimensions are variable,
PScrapIt!
will provide a rectangular box, similiar to geoPaint's editing box, to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint. Since geoPaint's dimensions are larger that the screen format's dimensions,
PScrapIt!
will allow scrolling through the entire geoPaint. Unforntunately, V1.0's scrolling routines just re-draw the screen from new cooridinates. This makes scrolling through geoPaint a very slow procedure provided for only the most patient among us.
After placing the edit box where you want it, press the mouse button once, to stop the movment of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box. Now the function module will pretty much take control and convert the geoPaint into its new format.
@to geoPaint
To convert to a geoPaint from one of the other supported formats, select the
@from
menu. Now the ""Package" menu will drop down providing a choice of source formats for the geoPaint. These choices will be discussed elsewhere in this manual. After loading the package module, the "Function" menu will drop down, displaying the resident destination formats supported. Select "
@to geoPaint"
from this menu.At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@toGeoPaint
module.
After loading the desired graphic, and displaying it to the screen
PScrapIt!
will provide a dialog box allowing the selection of the destination drive and disk.
PScrapIt!
will converts the entire source graphic to a geoPaint. If the source's dimensions are larger then geoPaint's dimensions,
PScrapIt!
will "clip" the excess. Maybe future editions, or a future external module, will allow you to scroll through a graphic this large.
@Working with Doodle!s
@Working with Doodle!s
@from Doodle!s
To convert from a Doodle! to one of the other supported formats, select the
@from
menu. The "Package" menu will drop down, displaying the resident source formats supported. Select
@ Doodle!
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@fromDoodle!
module. Now the "Function" menu will drop down providing a choice of destination formats for the Doodle!. These choices will be discussed elsewhere in this manual.
After chosing the desired function and loading it,
PScrapIt!
will present a dialog box displaying a list of non-GEOS files, which Doodle! files are a member, on the currently opened disk. If needed, you can select a Doodle! on another disk or drive.
To open a Doodle! on the current disk:
) Click on the filename of the desired Doodle!, then click
@Open
To open a Doodle! on another disk:
1) Click on
@Disk.
A dialog box will instruct you to insert a new
disk into the active drive.
2) Remove the disk
from the disk and insert the disk you need.
The dialog box will display a list of non-GEOS files, which
Doodle! files are a member, on the newly opened disk.
3) Click on the filename of the desired Doodle!, then click
@Open
To open a Doodle! on another drive
1) Click on
@Drive.
The dialog box will display a list of non-GEOS
files, which Doodle! files are a member, on the newly opened
drive.
2) Click on the filename of the desired Doodle!, then click
@Open
@Note:
You can combine swapping both drives and disk.
PScrapIt!
will automatically check the filename for either the DD or JJ prefixs and load the Doodle! in the proper format. If neither is found, then
PScrapIt!
will display an "Are you sure?" dialog box. If you chose NO,
PScrapIt!
will abort back to the main menu. If you chose YES,
PScrapIt!
will first load and display the file in as a standard, un-compressed Doodle! and display an "Is this correct?" dialog box. Select YES and
PScrapIt!
will continue as normal. Select NO and
PScrapIt!
will load and display the file as a compressed Doodle! and display an "Is this correct?" dialog box. If you select YES and
PScrapIt!
will continue as normal. If you select NO and
PScrapIt!
will load and display the file as a monochrome, hi-res fileand display an "Is this correct?" dialog box. If you chose NO,
PScrapIt!
will abort back to the main menu. If you chose YES,
PScrapIt!
will continue as normal.
Once the Doodle! is loaded,
PScrapIt!
will display the Doodle! to the screen, and then, if the Doodle!'s dimension
Once the Doodle! is loaded,
PScrapIt!
will display the Doodle! to the screen, and then, if the Doodle!'s dimensions are larger that the destination format's dimensions, or the destination format's dimensions are variable,
PScrapIt!
will provide a rectangular box, similiar to geoPaint!'s editing box, to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint.
After placing the edit box where you want it, press the mouse button once, to stop the movment of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box. Now the function module will pretty much take control and convert the Doodle! into its new format.
@to Doodle!
To convert to a Doodle! from one of the other supported formats, select the
@from
menu. Now the ""Package" menu will drop down providing a choice of source formats for the Doodle!. These choices will be discussed elsewhere in this manual. After loading the package module, the "Function" menu will drop down, displaying the resident destination formats supported. Select
@ "to Doodle!"
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@toDoodle!
module.
After loading the desired graphic, and displaying it to the screen, and then, if the source's dimensions are larger than Doodle!'s dimensions,
PScrapIt!
will provide a rectangular box, similiar to geoPaint's editing box, in Doodle!'s dimensions to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint. If the source's dimensions are larger that the screen format's dimensions,
PScrapIt!
will allow scrolling through the entire source graphics. Unforntunately, V1.0's scrolling routines just re-draw the screen from new cooridinates. This makes scrolling through large source graphics, especially those disk based, a very slow procedure provided for only the most patient among us.
After placing the edit box where you want it, press the mouse button once, to stop the movement of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box.
PScrapIt!
will then provide dialog boxs to allow the selection of the destination drive and disk and to chose between compressed or uncompressed formats.
PScrapIt!
will then converts the source graphic to a Doodle!.
@Working with Koalas
@from Koala
To convert from a Koala to one of the other supported formats, select the
@from
menu. The "Package" menu will drop down, displaying the resident source formats supported. Select
@ Koala
from this menu.At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@fromKoala
module. Now the "Function" menu will drop down providing a choice of destination formats for the Koala. These choices will be discussed elsewhere in this manual.
After chosing the desired function and loading it,
PScrapIt!
will present a dialog box displaying a list of non-GEOS files, which Koala files are a member, on the currently opened disk. If needed, you can select a Koala on another disk or drive.
To open a Koala on the current disk:
) Click on the filename of the desired Koala, then click
@Open
To open a Koala on another disk:
1) Click on
@Disk.
A dialog box will instruct you to insert a new
disk into the active drive.
2) Remove the disk
from the disk and insert the disk you need.
The dialog box will display a list of non-GEOS files, which
Koala files are a member, on the newly opened disk.
3) Click on the filename of the desired Koala, then click
@Open
To open a Koala on another drive
1) Click on
@Drive.
The dialog box will display a list of non-GEOS
files, which Koala files are a member, on the newly opened
drive.
2) Click on the filename of the desired Koala, then click
@Open
@Note:
You can combine swapping both drives and disk.
PScrapIt!
will automatically check the filename for either the oddball standard Koala or GG prefixs and load the Koala in the proper format. If neither is found, then
PScrapIt!
will display an "Are you sure?" dialog box. If you chose NO,
PScrapIt!
will abort back to the main menu. If you chose YES,
PScrapIt!
will first load and display the file in as a standard, un-compressed Koala and display an "Is this correct?" dialog box. Select YES and
PScrapIt!
will continue as normal. Select NO and
PScrapIt!
will load and display the file as a compressed Koala and display an "Is this correct?" dialog box. If you select YES and
PScrapIt!
will continue as normal. If you select NO
PScrapIt!
will abort back to the main menu.
Once the Koala is loaded,
PScrapIt!
will display the Koala to the screen, and then, if the Koala's dimensions are larger that the destination format's dimensions, or the destination format's dimensions are variable,
PScrapIt!
will provide a rectangular box, similiar to geoPaint!'s editing box, to allow you select the exact region you wish to convert
along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint.
After placing the edit box where you want it, press the mouse button once, to stop the movment of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box. Now the function module will pretty much take control and convert the Koala into its new format.
@to Koala
To convert to a Koala from one of the other supported formats, select the
@from
menu. Now the ""Package" menu will drop down providing a choice of source formats for the Koala. These choices will be discussed elsewhere in this manual. After loading the package module, the "Function" menu will drop down, displaying the resident destination formats supported. Select
@" to Koala"
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@toKoala
module.
After loading the desired graphic, and displaying it to the screen, and then, if the source's dimensions are larger than Koala's dimensions,
PScrapIt!
will provide a rectangular box, similiar to geoPaint's editing box, in Koala's dimensions to allow you select the exact region you wish to convert along an 8x8 card boundary. To move the editing box you select move edit box by clicking on the "Move Box" from the upper, left corner of the edit box- just like geoPaint. If the source's dimensions are larger that the screen format's dimensions,
PScrapIt!
will allow scrolling through the entire source graphics. Unforntunately, V1.0's scrolling routines just re-draw the screen from new cooridinates. This makes scrolling through large source graphics, especially those disk based, a very slow procedure provided for only the most patient among us.
After placing the edit box where you want it, press the mouse button once, to stop the movement of the edit box. If this is the right region, select it by clicking either outside the edit region or the "Finished Box" in the upper, right corner of the edit box.
PScrapIt!
will then provide dialog boxs to allow the selection of the destination drive and disk and to chose between compressed or uncompressed formats.
PScrapIt!
will then converts the source graphic to a Koala
@Working with Printers
@to Printer
To convert to a Printer from one of the other supported formats, select the
@from
menu. Now the ""Package" menu will drop down providing a choice of source formats for the Printer. These choices will be discussed elsewhere in this manual. After loading the package module, the "Function" menu will drop down, displaying the resident destination formats supported. Select
@"to Printer"
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then
PScrapIt!
will load the
@toPrinter
module.
After loading the desired graphic, and displaying it t
After loading the desired graphic, and displaying it to the screen
PScrapIt!
will search for the proper "Print Driver". Once found and loaded
PScrapIt!
will print the entire source graphic to a Printer. If the source's dimensions are larger then Printer's dimensions,
PScrapIt!
will "clip" the excess. Maybe future editions, or a future external module, will allow you to scroll through a graphic this large.
@Note:
PScrapIt!
searches for the Print Driver by first checking
BackRam
(128 only, of course) and
not finding itt
, then the disk currently in the active drive, the
PScrapIt!
disk, and finally the disk in GEOS
PrntDiskName
($8476) system variable.
PScrapIt!
is smart enough not to ask that
PrntDiskName
be placed
in a RAMDISK, but may ask that "RAM 15?1" be placed in a physical drive. If this happens just select "OK" five (5) times. You also may not want to place a boot disk in an active drive (fearing damage), just put another disk containing the Print Driver in the active drive and just select "OK" five (5) times.
@Working with OTHER Modules
@from OTHER modules
To convert from an OTHER modules to one of the other supported formats, select the
@from
menu. The "Package" menu will drop down, displaying the resident source formats supported. Select
@Other
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then present a dialog box displaying a list of other packages on the currently opened disk. If needed, you can select another modules on another disk or drive.
To open a package on the current disk:
) Click on the filename of the desired package, then click
@Open
To open a package on another disk:
1) Click on
@Disk.
A dialog box will instruct you to insert a new
disk into the active drive.
2) Remove the disk
from the disk and insert the disk you need.
The dialog box will display a list of package files are a member,
on the newly opened disk.
3) Click on the filename of the desired package, then click
@Open
To open a package on another drive
1) Click on
@Drive.
The dialog box will display a list of package
files on the newly opened drive.
2) Click on the filename of the desired package, then click
@Open
@Note:
You can combine swapping both drives and disk.
PScrapIt!
will load the
@from????
module. Now the "Function" menu will drop down providing a choice of destination formats. These choices will be discussed elsewhere in this manual.
Since the OTHER modules can be for a wide range of graphic formats, the specifics of what happens next is dependent on the particular module. But with the facilities provided by
PScrapIt!
the general procedures should be similiar to those of every other package.
@to OTHER Modules
To convert to an
OTHER format from one of the other supported formats, select the
@from
menu. Now the ""Package" menu will drop down providing a choice of source formats for the Printer. These choices will be discussed elsewhere in this manual. After loading the package module, the "Function" menu will drop down, displaying the resident destination formats supported. Select
@ "to Other"
from this menu.
At this point
PScrapIt!
will make sure the application disk is in the drive that
PScrapIt!
was originally loaded and then present a dialog box displaying a list of other functions on the currently opened disk. If needed, you can select another modules on another disk or drive. Then
PScrapIt!
will load the
@to?????
module.
To open a function on the current disk:
) Click on the filename of the desired package, then click
@Open
To open a function on another disk:
1) Click on
@Disk.
A dialog box will instruct you to insert a new
disk into the active drive.
2) Remove the disk
from the disk and insert the disk you need.
The dialog box will display a list of function files are a member,
on the newly opened disk.
3) Click on the filename of the desired function, then click
@Open
To open a function on another drive
1) Click on
@Drive.
The dialog box will display a list of function
files on the newly opened drive.
2) Click on the filename of the desired function, then click
@Open
@Note:
You can combine swapping both drives and disk.
Since the OTHER modules can be for a wide range of graphic formats, the specifics of what happens next is dependent on the particular module. But with the facilities provided by
PScrapIt!
the general procedures should be similiar to those of every other function
@Working with the Photo Manager
Presently
PScrapIt!
cannot directly handle graphics contained within Photo Albums. In order to access these graphics you must use the Photo Manager Desk Accesories. For this reason it is highly recommended that the proper version of the Photo Manage be place on your application disk. Once on your application disk,
PScrapIt!
will be able to access the Photo Manager just like any other desk accessory via the
@geos
menu. Once selected the procedures are the same as always.
@Note:
It has been reported that the Photo Manager can accept Photo Scraps larger than 32K, but these scraps cannot copied out. I guess a fromAlbum module will be needed to address this problem.